Designed a high-throughput hardware accelerator for Convolutional Neural Networks on an FPGA.
Architected a custom sliding-window memory buffer to minimize off-chip bandwidth and implemented a
fully pipelined RGB datapath in VHDL, achieving single-cycle pixel processing throughput.
VHDL
Python
Vivado
ModelSim
Designed the microarchitecture and RTL for a 5-stage pipelined MIPS processor.
Implemented hardware-based hazard detection and a data forwarding unit to resolve
control and data dependencies without software bubbles, ensuring optimal pipeline efficiency.
VHDL
Assembly
Quartus
Ported and optimized a ray-tracing engine to run on a Teensy 4.1 microcontroller (600MHz).
Addressed severe memory constraints and floating-point limitations to render 3D scenes
in real-time on an embedded target, demonstrating efficient firmware resource management.
C++
Arduino / Teensy
Conducted trace-driven simulation using ChampSim to analyze the performance trade-offs of
LRU vs. LFU replacement policies. Quantified the impact on hit rates and Average Memory
Access Time (AMAT) across 10 million instruction cycles to inform architectural design decisions.
C++
ChampSim
Python
Developed custom Linux kernel modules for the NVIDIA Jetson Nano to interface with
userspace applications. Implemented a heterogeneous computing pipeline that offloads
image processing tasks to the GPU via CUDA while managing data transfer through character device drivers.
C
CUDA
Linux Kernel API